Trigger Happy

Fig. 18. Resident Evil: a shocking moment (‰ 1997 Capcom)

built up—they also have temporal resolution, which describes the fluidity or otherwise of the image’s movement through time. Now if a videogame suffers from “jerky” animation, in that there are too few frames to the second, the player’s absorption into the temporally based semiotic conversation will be injured; it is analogous to having a conversation with a friend who pauses briefly after every word he utters. Even worse, in a high-speed driving or flying game, a low temporal resolution is just not giving the player enough information to make apt decisions. If you only

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual Resident Evil a shocking moment ‰ 1997 Capcom