Trigger Happy

he would a film, “to provide an emotional heart to the game.” And it doesn’t stop there: the rock star’s involvement extends to being a digitized character in the game itself.

Videogames also extend their silvery tentacles into the worlds of film and books. Star Wars director George Lucas has had his own videogames division, the widely respected LucasArts, for many years; Sega put up a chunk of the budget for David Cronenberg’s movie eXistenZ; and in summer 2001, Japanese software giant Square released Final Fantasy: The Spirits Within, an $80 million computer-generated feature film based on its enormously successful Final Fantasy games, with voices provided by Hollywood stars Steve Buscemi, James Woods and Donald Sutherland. Amazingly, videogames now compete directly with movies in terms of financial returns. Over the six-week Christmas 1998 period in the United States, one videogame, Nintendo’s Legend of Zelda: Ocarina of Time, grossed $160 million, well outpacing the most popular film, Disney’s A Bug’s Life.

Meanwhile, thriller novelist Tom Clancy now writes scenarios for videogames produced by his own company, Red Storm, so that eventually his paperbased products may be demoted to the status of

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual