Trigger Happy
visuals of the Blade Runner city yet, welcomed these
As well as influencing hundreds of other videogames, mostly futuristic
But while creative aesthetic interpollination between films and videogames may have positive results, the attempt at wholesale translation from one medium to the other is usually doomed. If you make a film based on a videogame world, you instantly lose what is most essential to the videogame experience. One problem is that pleasurably unreal visual qualities will be lost. Good software simulation of grass, for instance, can, in its necessary stylization, be more aesthetically interesting than a field of real grass on film. Jeremy Smith, managing director of Core Design, is very decided on this point:
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