Trigger Happy
videogames present information to our eyes in the same way as films?
CinÉ qua non?
Since the upstart videogame form shattered film’s monopoly on the moving image, the two media have been engaged in a wary standoff. As their powers of graphic realization have increased, videogames have begun superficially to look a bit more like films, while films have become more interested in videogames as visual furnishing and conceptual subject matter. Videogames have lovingly appropriated
It is, of course, understandable that the mass media, in having to deal with the vast but to them incomprehensible culture of videogames, naturally reach for the vocabulary of
130