Trigger Happy
live performance by
Kutaragi’s concentration on “character” rather than storytelling was informative. Developments in Los Angeles and elsewhere show a new pragmatism among videogame designers: concentrating on what they alone can provide, rather than chasing the fashionable dream of interactive narrative, or uncritically seeking convergence with the cinema. Instead, especially in their concentration on character, videogames are carefully
But how do videogames build the worlds that their characters inhabit?
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