Trigger Happy

directly at the enemies on screen, and works a footpedal to reload the gun (after every six bullets) and duck behind objects to avoid enemy fire. Each section must be completed before the clock runs out. Though the games could hardly look more dissimilar, it is Time Crisis that is the true modern descendant of Space Invaders. Where the old enemies were alien spacecraft in two-dimensional formations, the enemies in Time Crisis are human terrorists scurrying about in virtual arenas; where you used to be Earth’s last hope, you are now a member of a U.S. government SWAT team protecting the interests of national security. But the purism and simplicity of the gameplay shows that the games are brothers under the skin. Time Crisis even manages to increase the sweating tension, because at your back you always hear Time’s winged chariot. But relax into your task and revel in the challenge, for the blissfully simple rules are still the same. Kill them all.

In my mind and in my car

Gamers of a certain age often argue that the oldies were the best, in much the same way as the pop records of one’s own youth seem so much better than the rubbish the kids listen to today. But we can’t

51

Page 49
Image 49
Magnavox Videogames and the Entertainment Revolution Trigger Happy manual My mind and in my car