Magnavox Videogames and the Entertainment Revolution Trigger Happy manual

Models: Videogames and the Entertainment Revolution Trigger Happy

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Trigger Happy

Fig. 10. Zaxxon: isometric perspective and terraformed space (‰ Sega 1982)

however, while having as usual to deal with enemy aircraft, could also explode if it crashed into any of the numerous barrels, pylons and buildings poking up out of the ground. Movement was now nearly in three dimensions, with the introduction of controls to vary “height” above the ground. Only the fact that motion was automatically one-way (a function of the scrolling) inhibited complete freedom of movement.

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual