Trigger Happy
Tie me up, tie me down
So should videogames totally abandon their current model of prescripted story line interrupting interactive play? Not necessarily. While it certainly does not amount to “interactive storytelling,” it can still work remarkably well on its own account, under the same circumstances as any good story: when it is well written.
A good videogame story provides a powerful external motivation (external to the actual gameplay mechanics) for continuing to try to beat the system. A
But Metal Gear Solid’s true brilliance lies in its touches of humorous
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