Trigger Happy

and form, but videogames have the added challenge that they move, and 3D videogames allow objects to be seen from more than one angle. So the demonic form is defined as a mathematical solid, and then the computing engine can calculate all the shading and foreshortening automatically.

Fig. 11. House of the Dead 2: be afraid of geometry (‰ Sega 1999)

The fact that solid forms can be described by simple geometry (geometry literally means “measuring the world”) is an idea as old as Western civilization. In

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual House of the Dead 2 be afraid of geometry ‰ Sega