Magnavox Videogames and the Entertainment Revolution Trigger Happy manual

Models: Videogames and the Entertainment Revolution Trigger Happy

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Trigger Happy

Fig. 17. Soul Calibur: fabulously iconic fighting (‰ 1998, 1999 Namco Ltd; all rights reserved)

This is not to say, of course, that iconic arts such as photography and cinema do not stimulate the imagination at all. Of course they do (or can). But there is a difference in the faculty exercised. Looking at a photograph, one may invent a story around the scene, give the subjects inner lives and histories. The same thing operates in cinema, where we are required to reconstruct stories that have been fragmented through cuts and flashbacks, or to deduce the thought

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Page 317
Image 317
Magnavox Videogames and the Entertainment Revolution Trigger Happy manual