Trigger Happy
might assume that these were
Sometimes videogame camera positions change automatically rather than at the player’s behest; even so, when they do, they are not performing traditional montage but trying to give the player a better view of the action under his control. This is the case in the Tomb Raider games, for instance. Such changes of view, however, can and often do employ other quasifilmic techniques such as tracking and panning. Metal Gear Solid is given a particularly “cinematic” feel by touches such as these: whenever the hero backs up against a wall to hide from an enemy guard, the camera, which normally takes a functional aerial viewpoint, swoops in to about shin level to frame the player’s character and the guard walking past (see fig.
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