Trigger Happy
In videogames, regret is an easily vanquishable phantom; it operates merely as a fleeting wound that may be quickly salved. If I had timed that jump correctly, Lara wouldn’t have been impaled on the spikes. So I will do it again, properly this time. In 1983, in Mind at Play, Geoffrey and Elizabeth Loftus wrote the following about classic arcade games: “Computer games provide the ultimate chance to eliminate regret; all alternative worlds are available.” This is still true for the
More emotionally involving is the brilliantly manipulative Metal Gear Solid, which slyly made me feel guilty for killing a woman sniper by playing a rather
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