Magnavox Videogames and the Entertainment Revolution Trigger Happy manual

Models: Videogames and the Entertainment Revolution Trigger Happy

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Trigger Happy

(in geological terms) videogames crawled out on to the shore, developed rudimentary eyes and legs, and gradually began to conquer Earth.

Biologically speaking, early videogames were, as they are today, radically exogamous—that is to say, they did not replicate by breeding with each other, but with “humans,” a preexisting carbon-based life form whose purpose was, and still is, unknown but seemingly providential. If the videogame managed to impart particularly intense pleasure to a parasitic human during the reproductive act, the chances of its offspring surviving were enhanced. Obviously, videogames were programmed by Nature to be as promiscuous as possible: the more humans impregnated with code, the more likely that some of the next generation would survive to breed in their turn. The work of such genetic programming persists in the primeval substratum even of modern, sophisticated videogame civilization.

Over this vast meander of time, the pressures of adapting to varied conditions prompted the formation of different genera and species of organism with different habitats, social structures and breeding strategies. The fittest survived.

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual