Trigger Happy
videogame developers were to experiment, say, with weird and unexpected sound effects to accompany supposedly “realistic” visual action, this might open up new avenues of strangeness and even
Moreover, given that in real life all sorts of information about our environment is constantly flooding into our ears, videogames ought perhaps to think of cleverer ways to let us use this gift in their imaginary worlds. After all, a videogame player, unlike someone watching a film, needs to use information from the senses to decide what to do next. Any sound can become a clue, a spur to action. One fascinating new idea has been tried by Rare, which in Perfect Dark (2000) has engineered a
This is one example of sound design that is not merely decorative, but functional. Many games, particularly in the popular horror genre, are already
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