QUEUED
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OTHER An agent state. The agent is working on a Direct Agent Call, working on a call
for another skill, or has put a call on hold and has not chosen another work
mode.
Overthreshold state A skill goes into an overthreshold state when either the EWT or the time in
queue (if Activate on Oldest Call Waiting has been enabled) exceeds an
administered threshold.
This state exists until the EWT (and the time in queue, if the Activate on
Oldest Call Waiting option has been enabled) are less than the administered
thresholds for the skill.
PAD See Percent Allocation Distribution (PAD).
Percent Allocation Percent Allocation is a call handling preference used only with Business
Advocate. This preference specifies that calls are to be selected for the
agent based on a comparison of the time spent on calls for each skill and the
percentage of time allocated for that skill for the agent.
Optionally, after call work (ACW) can be included in the work time.
Percent Allocation
Distribution (PAD) A Release 9 agent selection method that selects agents for calls based on a
comparison of adjusted work time for each skill and the percentage of time
allocated for each skill.
Percent (%) within
service level A measurement of the percentage of calls that were answered within a
specific number of seconds.
Phantom Abandon
Call Timer A CMS capability that tracks information about abandoned calls. When the
capability is enabled, calls with a duration that is shorter than the
administered value (zero to ten seconds) are counted as phantom abandon
calls. Setting the timer to zero disables it.
Predicted Wait Time
(PWT) An estimation of the time that a call will wait for service in a call queue if the
currently available agent does not answer the call.
Previous interval Represents one intrahour interval and is part of the real-time database. At
the end of each intrahour interval, the contents of the current intrahour
interval are copied to the previous intrahour interval portion of the real-time
database.
PWT See Predicted Wait Time (PWT).
QUEUED A trunk state. An ACD call has seized the trunk and is queued to a split or
skill waiting for an agent to answer.