Saving and Recalling Effects
To create a new effect, first recall an empty register, then create the keyframes one at a time in this register. To run an effect, it is also necessary to set the time and the path.
To edit an existing effect, recall the register holding the effect, then make the changes.
When you have finished creating or editing the effect, save it in the recalled register or another specified register.
Auto save function
When you recall an effect, the currently recalled effect is automatically saved in a register. This is called the auto save function. You can disable this function in a Setup menu.
Effect Editing
For editing operations such as to insert, delete, or modify a keyframe, it is necessary to stop the effect at the corresponding point on the time axis. This is termed an “edit point.”
You can edit either on a keyframe within the effect, or at any point between keyframes.
Insert: Insert the current image as a keyframe. Inserting a keyframe in an existing effect may change the duration of the effect (see page 111).
Modify: Modify a keyframe. You can modify a single keyframe or a range of keyframes in the effect together.
Delete: Delete a keyframe. You can delete a single keyframe or a range of keyframes in the effect together. Deleting keyframes from an effect reduces the duration of the effect (see page 112).
After deleting a keyframe, you can reinsert the keyframe with a paste operation.
Copy: Copy a keyframe. You can copy a single keyframe or a range of keyframes in the effect together.
Paste: Paste the keyframe last copied or deleted anywhere within the effect.
Pause: You can set a pause on a particular keyframe, so that when the effect is run it pauses on this keyframe. You can make this setting on any number of keyframes. To restart the paused effect, repeat the operation to run the effect.
Undo an edit operation: Undo the effect of the last operation to insert, modify, delete, or paste a keyframe.
Functions
Keyframes 109