You can apply a name of up to eight characters to the file.

Recalling an image

You can recall an image file saved in memory, and allocate to any of the FM1 to FM8 outputs.

Processing an image

You can process the memory image allocated to any of FM1 to FM8, or an image placed in temporary memory by a freeze. At this time, the signal output to the monitor screen can be switched between the signal input to the frame memory and the signal output from the frame memory.

The following types of processing are available.

Pattern key: Using the signal from a dedicated pattern generator, you can cut out the memory image and insert the signal selected on the frame memory source bus or a color matte signal. You can adjust the size and position of the pattern, and add modifiers.

External key: When processing an image in FM1 (3, 5, 7), you can use the signal selected on the frame memory source bus 2 to cut out the memory image, and fill with the signal selected on the frame memory source bus 1, or a color matte signal.

When processing an image in FM2 (4, 6, 8), you can use the signal selected on the frame memory source bus 2 to cut out the memory image, and fill with a color matte signal (always white).

Note

An external key can only be used in V/K mode (see page 62).

MIX: Mix the memory image with the signal selected on the frame memory source bus or color matte signal. The mix ratio can be set.

Note

When “Sub Mask” is on in the Input Mask menu, selecting a pattern key, external key or mix turns “Sub Mask” off. Again, when any of these is selected, turning “Sub Mask” on turns the video processing function off.

NAM: Non-additive mix the memory image with the signal selected on the frame memory source bus or color matte signal.

Functions 9000-DVS 1 Chapter

Frame Memory 63