About Objects

Before you begin this chapter, it’s important to understand the term objects.

When you create a label, you build it by creating or adding objects to it. The objects can be made either for printing or for cutting out (if you have the Color & Cut system).

It may be useful to think of objects as “containers” that can hold various types of content or data. You decide where to put an object and what to put in the container when you create your labels. Once you have “filled” an object, it is named for its contents, so it is called a text object, a graphic object, a bar code object, and so on.

The object types you can add to labels in this system are:

Text objects

Variable text objects

Graphic objects

zBar code objects HotShape objects

A single label can include multiple objects, such as graphics and variable text, or text and bar codes. (For an example of a label that contains multiple objects, see Figure 4-1 on page 4-2. The label pictured contains a graphic and a block of text.)

The system displays the objects on the Editor window, within the preview area. The Editor window is ready to display the label as you create it. At this point, the system operates with these defaults:

The blank label displayed reflects the size and color of the tape installed.

zThe blank label displays with landscape print orientation assumed. The magnification or zoom level is set to display 12 inches of label length, but this does not reflect the actual printable length of the label. The objects you insert determine the final length of the label, or, if you have a paneled ribbon installed, the length of the panel determines the maximum length of the label. See Checking Length on page 11-12 for more information.

7-2°About Objects

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Brady label maker manual About Objects