C H A P T E R 1 5

ENTERTAINMENT

Your Accompli 009 Personal Communicator comes with a variety of games to entertain you and help you become familiar with navigating your device. This chapter includes information about playing the following games:

NitroMan

Phinny

SameGame

Ship2Ship

Mines

Draw 21

N I T R O M A N

Now you can enjoy the challenge and excitement of a classic arcade game anytime, anywhere you carry your Accompli 009 wireless device.

Object of the Game

Help NitroMan move through a series of mazes—eating all of the pellets in the maze, while avoiding alien enemies. If NitroMan eats a larger power pellet, he can turn on his pursuers, accumulating more points as he catches and eats the aliens.

Playing the Game

You control NitroMan by pressing the NAVDISK in the direction that you want him to move. When game play begins, NitroMan has three lives. But be careful; the alien enemies are after him and if they contact him, NitroMan can lose a life. When NitroMan eats a larger power pellet, the aliens turn blue and NitroMan can consume them for extra points.

NitroMan must consume all of the pellets in the maze to proceed to the next level.

To start playing:

1Select the Play button from the main NitroMan screen.

2Press the NAVDISK in the direction that you want NitroMan to move.

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Motorola 009 manual Entertainment, T R O M a N, Object of the Game, Playing the Game, To start playing