Mines 2001

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OTA games and interrupted games

After issuing a challenge in an OTA game, you are immediately taken to the Select Opponent screen. The status of current games and won-lost records appear on this screen. When you receive a challenge, you'll see "sighted" by the challenger's name. If you issue a challenge, the opponent to whom you issued the challenge will have the message "AFTER THEM" next to it. After the challenge is answered and your opponent fires at you, you'll receive notification and see the message "your turn" next to your opponent's name.

You do not have to remain on a game screen in order to play the game. You can use your device for any other activity while playing Ship2Ship. It does not interfere with sending or receiving other messages, nor does it prevent you from using other applications.

Note For Ship2Ship, the global volume preference is obeyed.

You can carry on multiple OTA games simultaneously. The Select Opponent screen keeps track of all the current games.

M I N E S 2 0 0 1

Mines is a single-player game. A timer keeps track of how long each game lasts. Every time you win a game and you do it in less time than any previous game, your time is added to the list of Best Times.

Object of the Game

The object of the game is to uncover all the safe squares on the mine field as quickly as possible without uncovering any mines.

Rules of the game

The Mines game consists of a status bar, a button bar, a minefield, a timer, and an icon that indicates when the game is over. In addition, a mine counter indicates how many mines are left to be flagged.

The mine field consists of 104 squares. Each square may or may not contain a mine. It a square doesn't contain a mine, it is referred to as a safe square.

If you uncover a mine, all the mines appear on the minefield, and you lose the game.

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Motorola 009 manual N E S 2 0 0, OTA games and interrupted games, Rules of the game, Mines