Motorola 009 manual Players Play, Example, Houses Play

Models: 009

1 190
Download 190 pages 39.66 Kb
Page 169
Image 169

Draw 21

.

. . . .

 

To start the game, the house deals two cards (one face up and one face down) to himself and two cards (face up) to the player. Draw 21 displays the points for the player's hand and the points for the house's card that is face up.

The Player's Play

First, the player plays his hand, using the following choices:

If…

If the player has 21 points

The player doesn't have 21 points

The player's hand contains five cards without exceeding 21 points

The player's hand exceeds 21 points

The player hasn't bust, and he doesn't want any more cards

Then…

The player should stand, which means he doesn't want any more cards.

The player can request another card, which is called a hit. The player can request three cards in addition to the two cards he was dealt at the beginning of the hand.

The player wins the hand.

This is called a bust, and the player loses the hand.

The player should stand.

Example

In the following example, the player is dealt a 4 and an ace, for a total of 15 points.

Then, the player takes a hit, and gets a 7. Counting the ace as 11 points would cause the player's hand to exceed 21 points, so Draw 21 counts the ace as 1 point.

The player takes another hit and busts. The house wins and the hand is over.

The House's Play

If the player doesn't bust, but chooses to stand, the house plays his hand. The house must take additional cards until his hand is 17 or greater. If the house's hand exceeds 21 points, this is called a bust, and the house loses the hand.

Entertainment 169

Page 169
Image 169
Motorola 009 manual Players Play, Example, Houses Play