VR800 Owner’s Manual (Storing a Locate Point <Edit Point>)
•You can store the edited data in a memory key other than the one you pressed when you recalled the data. For example, you can recall the AUTO PUNCH IN point data, edit it, and store it to the AUTO PUNCH OUT key.
*Refer to page 36 for more information on Auto Punch In/Out.
*Refer to page 61 for more information on Copy & Paste, Move & Paste, and Erase.
*Refer to page 54 for more information on Auto Return and Auto Repeat.
•You can also use the Preview function to edit the stored locate points (edit points). Refer to “Preview Function” on page 59 for more information.
Storing and editing LOCATE key
You can store up to 99 individual time data in the LOCATE key for Locate only operations.
The time data stored can also be assigned with a specific locate number from
<Note>
*The last data located with the Memory key or LOCATE key is constantly stored as LOCATE number 00. However, this data is constantly replaced after every LOCATE command. Therefore, do not use Locate Number 00 for independent Locate data.
*You cannot preview the data stored in the LOCATE key, though it is possible to preview data stored in other Memory keys.
*If you use a time base that is not an ABS time, there is a need to priory switch to the desired time base using the TIME BASE SEL key.
*Any editing or storing of data for the LOCATE point is valid only for the program that is currently started up.
Storing in real-time
You can store the locate point (in the ABS, MTC, or BAR/BEAT/CLK Time Base) in
OPTICAL |
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ACCESS |
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OL |
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RECORD TRACK
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| 5 | 6 | 7 | 8 |
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| AUTO RTN |
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| CLIPBOARD |
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| AUTO PUNCH |
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| EXIT | EXECUTE | |
| START | IN | OUT | END |
| IN | OUT | / NO | / YES |
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| PREVIEW |
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| EJECT |
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| HOLD/ | STORE | EDIT | UNDO / REDO |
| DISP SEL | SETUP |
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| PGM SEL |
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| AUTO RTN |
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| JOG |
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| VARI PITCH | AUTO PLAY | LOCATE | TIME BASE SEL | SCRUB |
| SHUTTLE | |
2 | SHIFT | P.EDIT |
| LOC MEM |
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RECORD |
| STOP | PLAY | REW | F FWD |
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| CLIPBOARD PLAY |
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| PUNCH |
| LOCATE ABS | 0 |
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LOCATE REC END
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