Command/response table for MSVPP commands (continued)
Command MSVPP Command
(host to unit)
Response
(unit to host)
Additional description
Audio mute
NOTE: Audio is unmuted (is output) when power is cycled.
Mute the audio SetAudioMuteX#1}OK]Mute disables the audio output from all 16 audio
channels when the media player is in 1-channel mode.
Mute disables audio channels 1 through 8 for video
channel 1 and audio channels 9 through 16 for video
channel 2 when the media player is in 2-channel or
2-channel locked mode.
Unmute the audio SetAudioMuteX#0}OK]
View mute status GetAudioMuteX#} AudioMuteX#X1#]
AudioMute]
Example: GetAudioMute1}AudioMute11]
AudioMute]
Output 1 audio is muted
Audio volume
NOTES: Leading zeroes are accepted but not required.
For any value other than zero, the negative sign must be entered.
Set the audio volume SetAudioVolumeX#X2$leftX2$right}OK]Enter volume (X2$) in left channel•right channel order.
Example (1 channel): SetAudioVolume1}OK]Set channel 1 audio to 0 dB of attenuation (full volume.
View audio volume GetAudioVolumeX#} AudioVolumeX#X2$leftX2$right]
AudioVolume]
Example (2 channels): GetAudioVolume1,2}AudioVolume100]
AudioVolume2–144–144]
AudioVolume]
The channel 1 audio has 0 dB of attenuation.
The channel 2 audio has full attenuation (minimal volume).
License keys
Install a license key InstallLicenseX2%} OK]Install a license (enable a media player function).
View all installed
licenses
GetInstalledLicenses]LicenseX2^]
License]
The media player returns as many licenses (X2^s) as are
installed on the media player.
KEY: X# = Output 1 = channel 1 2 = channel 2 1,2 = both channels
X2$ = Volume 0 (no attenuation, full volume) through –144 (full attenuation, audio effectively muted)
X1# = On/off (audio mute, loop, input trigger) 0 = off or 1 = on
X2% = License key 32 alphanumeric digits
X2^ = License Installed license (such as “V2HD“ or “V22K“
JMP 9600 Media Player • Programming Guide 68