Control block | Event | |
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Numeric keypad control block | • | Effect recall |
| • | Snapshot recall |
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Keyframe control block | Keyframe rewind and run | |
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Device control block (trackball) | VTR start point setting | |
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Device control block (joystick) | VTR start point setting | |
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Downstream key control block | Auto transition and cut for the | |
| independent key transition execution | |
| section | |
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Macro editing
You can create or edit a macro by recalling a macro register.
To create a new macro, recall an empty macro register, and create the desired sequence of events (by executing the sequence of operations on the control panel that you want to save as events in the macro).
To add an event to an existing macro, recall the register holding the macro, and create the event you want to add. For this, use the auto insert function (a function that automatically adds the events to the macro as you carry it out on the control panel).
Note
While editing a macro, it is not possible to execute another macro.
Macro execution and pause events
To execute a macro, recall the register in which the macro is held. Simultaneous with the register recall, all events stored in the macro are played back (executed) in sequence without pause.
Pause event
To adjust the execution timing of a particular event (to delay the start of execution of the event by a particular time interval), you can store a special event which pauses macro execution. This event is called a “pause event.” When you store a pause event, you can set the interval for which the macro is paused (the pause length) to any value in the range 1 to 999 frames.
Macro attachment
Macro attachment is a function whereby a macro register is assigned to a control panel button, linking the execution of the button function with a macro execution.
Select one of the following three linking modes to make the macro attachment. Carry out the linking mode selection in the PGM/PST bank or M/E bank crosspoint control block.
Functions
Macros 161