Operations DME 11 Chapter
3 To set the ring center position, press [Position] and set the following parameters.
Knob | Parameter | Adjustment | Setting values |
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1 | H | Horizontal center position | −5.000 to +5.000 |
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2 | V | Vertical center position | −4.000 to +4.000 |
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4 To partition into pixels, press [Pixel], turning it on, and set the following parameters.
Knob | Parameter | Adjustment | Setting values |
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1 | Density | Degree to which image disappears | 0.00 to 100.00 |
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| around periphery |
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2 | Random | Degree of jaggies at block edges | 0.00 to 100.00 |
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Broken Glass settings
The Broken Glass effect partitions the image like broken glass, with shards flying outward.
To apply the Broken Glass effect
Display the Broken Glass menu.
The functions of the knobs in the Broken Glass menu are the same as those of the Rings menu, with the exception of [Direction].
For details about operation, see “Rings settings” (page 49).
To fix the direction in which shards scatter
Press [Direction], turning it on.
Flying Bar settings
The Flying Bar effect divides the image into bars which peel off in two blocks as they move.
To apply the Flying Bar effect
With the Flying Bars menu displayed, use the following procedure.
1 To make transition settings, press [Transition] and set the following parameters.
Knob | Parameter | Adjustment | Setting values |
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1 | Transition | Degree of transition | 0.000 to 100.000 |
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2 | Random | Degree of randomness in distance | −100.000 to |
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| moved by each block | +100.000 |
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50 DME Special Effect Operations