Recalling a Register
Use the numeric keypad control block to recall a register. For each region there are 99 registers dedicated to keyframes, numbered from 1 to 99.
When creating an effect as a user programmable DME, use a
For a description of the concept of regions and registers, see “Regions and Registers” in Chapter 1 (Volume 1).
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EFF | SNAP | SHOT | MCRO | TRANS | UNDO |
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SHOT | BOX | RATE |
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MASTR |
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M/E | M/E | M/E | P/P |
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1 | 2 | 3 |
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USER | USER | USER | USER |
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RTR |
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1 | 2 | 3 | 4 |
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DME | DME | DME | DME | DEV | STORE | 1 | 2 | 3 | GPI |
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1 | 2 | 3 | 4 | 1 |
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DME | DME | DME | DME | DEV | RCALL | 0 |
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5 | 6 | 7 | 8 | 2 |
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Region selection buttons RCALL button
Numeric keypad control block
Recalling a register
Use the following procedure.
1 Press the [EFF] button, turning it on.
This allocates the numeric keypad control block to keyframe operations, and the [RCALL] button lights.
Effects Keyframe 13 Chapter
Recalling a Register 115