Select or change the Transmit Balancing Method for the team. If the team type is Network Fault Tolerance Only with Preference Order or Network Fault Tolerance Only (NFT), the Transmit Balancing Algorithm list disabled and Automatic is selected.

oAutomatic. (Recommended) Default setting. Teaming driver selects the load balancing mechanism based on the packet type.

oTCP Connection. Load balances transmit TCP packets using the TCP connection.

oDestination IP Address. Load balances transmit IP packets using the last four bits of the destination IP Address.

oDestination MAC Address. Load balances transmit IP packets using the last four bits of the destination MAC Address.

oRound Robin (Packet order not guaranteed). Load balances transmit IP packets among all team members. A packet is sent on one team member, the next packet is sent out on the next team member, and so on. When the last team member is utilized, the rotation begins again.

UnixWare 7.x and OpenServer 6.x teaming notes

UnixWare 7.x and OpenServer 6.x operating systems support Network Fault Tolerance (NFT) but not Transmit Load Balancing (TLB) or Switch-Assisted Load Balancing (SLB).

Multifunction gigabit server adapter teaming

If a TOE- or iSCSI-enabled adapter is included as one of the following team types, the team type is changed to TransmitLoadBalancing.

Automatic

802.3ad Dynamic Dual Channel Load Balancing (INP)

Switch-assisted Dual Channel Load Balancing (INP)

802.2ad Dynamic with Fault Tolerance

Switch-assisted Load Balancing with Fault Tolerance (SLB) The following are limitations for a TOE-enabled team:

TOE teaming performance is reduced if a switch or network device is configured with the round robin aggregation load balancing method. Configure the aggregation load balancing method on the switch or network device to something else other than round robin and then re-start the team (disable the team and enable the team for all VLANs).

The 802.3ad Dynamic Dual Channel Load Balancing (INP) and Switch-assisted Dual Channel Load Balancing (INP) team types are not supported for TOE-enabled adapters. Select a TOE-supported team type and apply the change, if necessary, before enabling TOE. It is necessary to apply the new team type, if you are unable to enable TOE.

When creating a team with all TOE-capable adapters:

If at least one adapter is TOE enabled, the team is created with TOE enabled and all adapters on the team are set to TOE enabled.

If none of the adapters are TOE enabled, the team is created with TOE disabled.

If TOE is disabled on a team of TOE-capable adapters, enabling TOE for the team changes all of the adapters to TOE enabled.

When creating a team with TOE-capable and non-TOE capable adapters:

Team properties 129