Build – Texture Blending
Blending Textures
This command is used to make the edges of color image of registrated element smooth.
Operating Procedure
1 | From the element list, select one desired |
| element. |
2 Click [Texture Blending] on the [Build] menu.
All the element view windows will be hidden, and the temporary window and
•The temporary window is displayed in texture mapping mode, and the selected element will be fully framed in that window.
•The selected element will be ready to be displayed in all windows. It will be displayed if it is not displayed in the active window or the windows for
which all the elements are set to be displayed.
Note
•An error message will appear if an element that has no images is selected.
•It is not possible to close the temporary window.
Chapter 2
Build
Menu
3 Set the parameters.
4 Click the [Apply] button.
Junctures of textures will be smoothed according to the parameter settings.
5 Click the [OK] button.
This will confirm execution of texture blending and close the dialog box.
•If you change the parameter settings and click the [Apply] button again, the junctures of textures will be smoothed according to the new parameter settings.
Parameters for
Blending Area | Sets the area over which blending occurs, with the area increasing as you raise the value. |
| If you set this value too high, colors will bleed together excessively and the result will be unsatis- |
| factory. If you set this value to 0, there will be no blending at all. |
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