Controller Edit
Specify how operation of the controllers, such as the wheels, etc., affects the sound.

CONTROLLER

1.On the S OUND EDIT menu display, select
CONTROLLER.
The display looks similar to the foll owing.
2.Use the buttons to the left of the display to
select a controller.
Two functions can be assigned to each con-
troller.
3.Use the F UNCTION and buttons to selec t
a function for the controller.
4.Use the DEPTH and buttons to set the
depth of the function applied by the controller.

5.Use the TONE ENABLE ON/OFF and

buttons to set the controller to on or off for
each tone.
When set to INV, the effect is applied in-
versely.
6.Repeat steps 2 to 5 for the other controllers,
as desired.
7.Use the GLIDE and buttons to select
whether or not the glide effect is active .
ENABLE:
The glide effect is enabled.
DISABLE:
The glide effect is disabled.
To assigning a function to the foot s witch, refer
to page 179.
Store the new sound
The MEMORY button in the SOUND GROUP section accesses memory banks reserved for the sounds
you create with the SOUND EDIT. You can st ore up to 40 original sounds then select the sounds just
like the other sounds in the SOUND GROUP.

Procedure

1.When you hav e edited the sound to just the
way you like it, on the SOUND EDI T menu
display press the WRITE button.
The display changes to the MEMORY WRITE
display.
2.To assign a name to your new sound, press
the SOUND NAMING button.
If you do not assign a name to your sound,
the name becomes the same as the original
sound from which you started. In this case,
skip to step 5.
The display changes to the SOUND NAMING
display.
Sound Edit
Part X Sound Edit
176
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