Epson Research and Development Page 43
Vancouver Design Center
Programming Notes and Examples S1D13705
Issue Date: 02/01/22 X27A-G-002-03
7.6 Examples
Example 6:Enable default p ortrait mode for a 320x240 panel at 4 bpp.
Before switching to portrait mode from landscape mode, display memory shou ld be cleared
to make the user perceived transition smoother. Images in display memory are not rotated
automatically by hardware and a garbled image would be visible for a short period of time
if video memory is not cleared.
If alternate portrait is used then the CLK signal is divided in half to get the PCLK sig nal. If
the Input Clock Divide bit, in register[02] is set we can simply reset the d ivide r. The res ult
of this is a PCLK of exactly the same frequency as we used for landscape mode and we can
use the current horizontal and vertical non-display periods. If the Input Cloc k Divide bit i s
not set then we must recalculate the frame rate based on the a PCLK value . In t his example
we will bypass recalculation of the horizontal and vertical non-display times (frame rate)
by selecting the default portrait mode scheme.
1. Calculate and set the Screen 1 Start Word Address register.
OffsetBytes = (Width x BitsPerPixel / 8) - 1 = (256 x 4 / 8) -1 = 127 = 007Fh
(“Width” is the width of the portrait mode display - in this case the next power of two
greater than 240 pixels or 256.)
Set Screen1 Display Start Word Address LSB (REG [0Ch]) to 7Fh and Screen1 Dis-
play Start Word Address MSB (REG[0Dh]) to 00h.
2. Calculate the Line Byte Count
The Line Byte Count also must be based on the power of two width.
LineByteCount = Width x BitsPerPixel / 8 = 256 x 4 / 8 = 128 = 80h.
Set the Line Byte Count (REG[1C]) to 80h.
3. Enable portrait mode.
This example uses the default portrait mode scheme. If we do not change the Portrait
Mode Pixel Clock Select bits then we will not have to recalculate the non-display tim-
ings to correct the frame rate.
Write 80h to the Portrait Mode Register (REG[1Bh]).
The display is now configured for portrait mode use. Offset zero into display memory will
corresponds to the upper left corner of the disp lay. The only item to keep in mind is that the
count from the first pixel of one line to the first pixel of the next line (referred to as the
“stride”) is 128 bytes.