Flt KT +/+ (Filter Keyboard Track +/+)

Flt KT +/– (Filter Keyboard Track +/–)

Flt KT 0/+ (Filter Keyboard Track 0/+)

Flt KT +/0 (Filter Keyboard Track +/0)

Amp KT +/+ (Amp Keyboard Track +/+)

Amp KT +/– (Amp Keyboard Track +/–)

Amp KT 0/+ (Amp Keyboard Track 0/+)

Amp KT +/0 (Amp Keyboard Track +/0)

+/+: The direction of the effect will be determined by the sign (positive or negative) of the “Ramp Low” or “Ramp High” setting.

+/–:The direction of the effect will be determined by the sign of the “Ramp Low” setting, and by the opposite sign of the “Ramp High” setting (–50for a setting of +50, and +50 for a setting of –50).

0/+: “Ramp Low” will have no AMS effect. The sign of the “Ramp High” setting will determine the direction of its effect.

+/0: The sign of the “Ramp Low” setting will determine the direction of its effect. “Ramp High” will have no AMS effect.

Amp

 

 

example of Amp

 

 

Keyboard Track settings

 

 

Ramp Low

 

Ramp High

= +50

 

= +50

Key Low

Key High

Note Number

Pedal #04 (Foot Pedal: CC#04)

If you wish to use the assignable foot pedal as an AMS, set “Foot Pedal Assign” (GLOBAL 1.1–3a) to Foot Pedal (CC#04) (p.223 “Foot Pedal Assign”).

A foot controller etc. connected to the ASSIGNABLE PEDAL jack will control the effect.

KnobM1#17 (Knob Mod1: CC#17)

KnobM2#19 (Knob Mod2: CC#19)

KnobM3#20 (Knob Mod3: CC#20)

KnobM4#21 (Knob Mod4: CC#21)

If you wish to use a REALTIME CONTROLS knob [1]–[4] as an AMS, make settings in program, combination, or song to set the Ctrls tab parameter “Knobs B Assign” to the follow- ing settings respectively: “Knob1-B” to Knob Mod.1 (CC#17), “Knob2-B” to Knob Mod.2 (CC#19), “Knob3–B” to Knob Mod.3 (CC#20), or “Knob4-B” to Knob Mod.4 (CC#21). (p.221 “Knob 1...4 B Assign”)

When you set REALTIME CONTROLS to B-mode and oper- ate knobs [1]–[4], the specified modulation will apply.

If AMS intensity is set to a positive (+) value, moving the knob to the 12 o’clock position will produce an AMS effect of

0.Rotating the knob toward the right will produce a positive change in the effect, and rotating it toward the left will pro- duce a negative change. (With negative (–)settings, the opposite effect will result.)

KnobM1 [+] (Knob Mod1: CC#17 [+] )

KnobM2 [+] (Knob Mod2: CC#19 [+] )

KnobM3 [+] (Knob Mod3: CC#20 [+] )

KnobM4 [+] (Knob Mod4: CC#21 [+] )

AMS = Amp KT +/+

+ max

AMS Intensity = positive (+) value

 

zero

 

- max

AMS = Amp KT +/–

+ max

AMS Intensity = positive (+) value

 

zero

 

- max

AMS = Amp KT 0/+

+ max

AMS Intensity = positive (+) value

 

zero

 

- max

AMS = Amp KT +/0

+ max

AMS Intensity = positive (+) value

zero

- max

Depth and direction of modulation

Depth and direction of modulation

Depth and direction of modulation

Depth and direction of modulation

These differ from KnobM1#17KnobM4#21in the knob position and direction of the effect. If AMS intensity is set to a positive (+) value, rotating the knob to the far left will pro- duce an AMS effect of 0. Rotating the knob toward the right will apply an effect only in the positive direction. (With neg- ative (–)settings, the opposite effect will result.)

SW 1 #80 (SW1 Mod.: CC#80)

SW 2 #81 (SW2 Mod.: CC#81)

If you wish to use the [SW1] or[SW2] key as an AMS, make settings in program, combination, or song to set the Ctrls page parameter “SW1/2 Assign” to the following values respectively: “SW1” to SW1 Mod.(CC#80), or “SW2” to SW2 Mod.(CC#81) (p.220 “SW1/2 Assign”).

These are controlled by the [SW1] or [SW2] keys.

Foot SW #82 (Foot Switch: CC#82)

If you wish to use an assignable foot switch as an AMS, set “Foot SW Assign” (GLOBAL 1.1–3a) to Foot SW (CC#82) (p.222 “Foot Switch Assign”).

The effect will be controlled when you operate a foot switch etc. connected to the ASSIGNABLE SWITCH jack.

Appendices

JS+Y&AT/2 (Joy Stick +Y & After Touch/2)

The effect will be controlled by the joystick +Y (vertically upward) and by after touch. In this case, the effect of after touch will be only half of the specified intensity.

JS-Y&AT/2 (Joy Stick-Y & After Touch/2)

The effect will be controlled by the joystick –Y (vertically downward) and by after touch. In this case, the effect of after touch will be only half of the specified intensity.

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