30

Introduction

Text (Fonts)

Text is placed into the image buffer. See the following example.

y axis

Point of

Origin for

Text Object

Point of

Origin for

Text Object

Point of

Origin for

Text Object

Horizontal Dots

x axis

(0,0)

Text - No Size Multipliers

2x Horizontal Multiplier

2x Vertical Multiplier

Direction Of Feed

Point of Origin for Text Object Rotated 270°

Point of Origin for

V Text Object

eRotated 90°

r t i c a l

D

o

t

s

The Asian fonts (8-9) can print character strings oriented from top to bottom (p3 values 4–7), as well as the standard Latin word orientation from left to right (p3 values 0–3). The characters will print in the sequence that they are entered into the (A) command’s data field.

y axis

Point of Origin for Text Object (p =5)

Point of Origin for Text Object (p =5)

Point of Origin for Text Object (p =5)

Horizontal Dots

x axis

(0,0)

Text - No Size Multipliers

2x Horizontal Multiplier

2x Vertical Multiplier

Direction Of Feed

Point of Origin for Text Object Rotated 270° (p =4)

Point of Origin for

V Text Object

eRotated 90°

r

(p =6)t

i

c a l

D

o

t

s

14245L-003

EPL Programming Guide

12/16/13

Page 30
Image 30
Zebra Technologies 14245L-003 manual Text No Size Multipliers