94

EPL Commands

ES

Parameters

Details

 

 

“DATA” = (1st) Character

p3 × c1 = bit map data (in bytes)

 

bitmap

Data is received in bytes, on a line by line basis. The font

 

 

character’s 0,0 cell map position is in the top left corner of the

 

 

map as viewed in the 0 degree rotation. See the examples on

 

 

the following pages.

 

 

 

a2

= (2nd) Download

Accepted Values: 00–FF hex

 

character map

 

 

position

 

 

 

 

b2

= (2nd) Spacing to next

Accepted Values: 00–FF hex

 

print character

 

 

 

 

c2

= (2nd) Downloaded

Accepted Values: 00–FF hex

 

characters width

 

 

 

“DATA2= (2nd)

p3 × c2 bytes = bit map data

 

Character bitmap

 

 

 

Repeat for each character until the last character in the set is downloaded.

 

 

 

an

= (Last) Download

Accepted Values: 00–FF hex

 

character map

 

 

position

 

 

 

 

bn

= (Last) Spacing to

Accepted Values: 00–FF hex

 

next print character

 

 

 

 

cn

= (Last) Downloaded

Accepted Values: 00–FF hex

 

characters width

 

 

 

“DATAn=Character

p3 × cn bytes = bit map data

 

bitmap

 

 

 

 

For fonts with the rotation parameter set for “both” (p2 = 02 hex.):

Repeat the individual font character download for each 90° rotated character from the start of the character set until the last rotated character in the set is downloaded.

a1-90° b1-90° c1-90° “DATA1-90°” a2-90° b2-90° c2-90° “DATA2-90°”

a3-90°b3-90°c3-90°“DATA3-90°”an-90° :(Last) Download Character bn-90° :(Last) Spacing To Next Print Character cn-90° :(Last) Downloaded Character’s Width

“DATAn-90°” :Character Bitmap p3 × cn bytes = bit map data

The number of individual character maps downloaded will be double the characters in the font set (p1).

14245L-003 Rev. A

EPL Programming Guide

12/16/13

Page 94
Image 94
Zebra Technologies 14245L-003 manual Data 2 = 2nd