
C.4 Independent Floating-Point  Instructions
Table 
Table 
| 
 | None | /V | /SV | 
| CPYS | 020 | 
 | 
 | 
| CPYSE | 022 | 
 | 
 | 
| CPYSN | 021 | 
 | 
 | 
| CVTLQ | 010 | 
 | 
 | 
| CVTQL | 030 | 130 | 530 | 
| FCMOVEQ | 02A | 
 | 
 | 
| FCMOVGE | 02D | 
 | 
 | 
| FCMOVGT | 02F | 
 | 
 | 
| FCMOVLE | 02E | 
 | 
 | 
| FCMOVLT | 02C | 
 | 
 | 
| MF_FPCR | 025 | 
 | 
 | 
| MT_FPCR | 024 | 
 | 
 | 
C.5 Opcode Summary
Table 
If an instruction column has a 0 (zero) in the right (low) hex digit, replace that 0 with the num- ber to the left of the backslash in the leftmost column on the instruction’s row. If an instruction column has an 8 in the right (low) hexadecimal digit, replace that 8 with the number to the right of the backslash in the leftmost column.
For example, the third row (2/A) under the 10 column contains the symbol INTS*, represent- ing all the integer shift instructions. The opcode for those instructions would then be 1216 because the 0 in 10 is replaced by the 2 in the leftmost column. Likewise, the third row under the 18 column contains the symbol JSR*, representing all jump instructions. The opcode for those instructions is 1A because the 8 in the heading is replaced by the number to the right of the backslash in the leftmost column.
