Intel® 815 Chipset: Graphics Controller PRM, Rev 1.0

R

Bit

 

Description

 

 

31

Select top overlay. Reserved for future implemenations

 

 

30:28

Vertical Chrominance Filter. Vertical Chrominance Filter

 

000

= Scaling off (1:1)

 

001

= Line Replication

 

010

= Up Interpolation

 

011

= Reserved

 

100

= Reserved

 

101

= Pixel Dropping

 

110

= Down Interpolation

 

111

= Reserved

 

 

27:25

Vertical Luminance Filter. Vertical Luminance Filter

 

000

= Scaling off (1:1)

 

001

= Line Replication

 

010

= Up Interpolation

 

011

= Reserved

 

100

= Reserved

 

101

= Pixel Dropping

 

110

= Down Interpolation

 

111

= Reserved

24:22

Horizontal Chrominance Filter. Horizontal Chrominance Filter

 

000

= Scaling off (1:1)

 

001

= Line Replication

 

010

= Up Interpolation

 

011

= Reserved

 

100

= Reserved

 

101

= Pixel Dropping

 

110

= Down Interpolation

 

111

= Reserved

21:19

Horizontal Luminance Filter. Horizontal Luminance Filter also applies to RGB

 

000

= Scaling off (1:1)

 

001

= Line Replication

 

010

= Up Interpolation

 

011

= Reserved

 

100

= Reserved

 

101

= Pixel Dropping

 

110

= Down Interpolation

 

111

= Reserved

18:17

Mirroring. Mirroring affects the buffer address values used. See buffer address description for details.

 

00 = Normal

 

01 = Horizontal Mirroring

 

10 = Vertical Mirroring

 

11 = Both Horizontal and vertical

16

Y adjust. Defines the range of Y and UV values in the source data. This bit is only has an effect in

 

YUV formats.

 

0 = Y 0-255 UV +-128

 

1 = Y 16-235 UV +-112

 

UV source values are always in excess 128 format

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Intel 815 Vertical Chrominance Filter. Vertical Chrominance Filter, Vertical Luminance Filter. Vertical Luminance Filter