Intel 815 manual Source Constant Alpha Blend Enable

Models: 815

1 423
Download 423 pages 44.71 Kb
Page 292
Image 292

Intel® 815 Chipset: Graphics Controller PRM, Rev 1.0

R

Bit

Description

 

 

31

Source Constant Alpha Blend Enable.

 

1 = Enable Source Alpha Blending when the logical OR of the Source Key Mask Enables are asserted

 

within the Alpha Blend Window, and the comparison indicates that the overlay is to be displayed.

 

0 = Disable Source Alpha Blending.

 

 

30:27

Reserved.

 

 

26:24

Source Key Mask Enables. Each bit enables one channel. If the bit is a 1, the comparison result is

 

used; otherwise, it is ignored.

 

Bit 2 = Enables Comparison [23:16]

 

Bit 1 = Enables Comparison [15:8]

 

Bit 0 = Enables Comparison [7:0]

 

 

23:16

Constant Alpha Red [7:0]. This involves three 4 x 8 bit alpha multipliers to be inserted in the Overlay

 

and Primary Display merging logic. When the alpha blend is selected, the most significant 4 bits of

 

each alpha channel is used as the alpha term. If the original 8 bits of the alpha channel = FF, the alpha

 

channel value is treated as a 1. If alpha = 0, 1-0 must also be treated as a 1. This functionality only

 

works for a primary display of 16 and 24 bits per pixel.

 

pixel (R) = (alphaR * primary display (R)) + ((1-alphaR) * overlay (R))

 

 

15:8

Constant Alpha Green [7:0]. This involves three 4 x 8 bit alpha multipliers to be inserted in the

 

Overlay and Primary Display merging logic. When the alpha blend is selected, the most significant 4

 

bits of each alpha channel is used as the alpha term. If the original 8 bits of the alpha channel = FF,

 

the alpha channel value is treated as a 1. If alpha = 0, 1-0 must also be treated as a 1. This

 

functionality only works for a primary display of 16 and 24 bits per pixel.

 

pixel (G) = (alphaG * primary display (G)) + ((1-alphaG) * overlay (G))

 

 

7:0

Constant Alpha Blue [7:0]. This involves three 4 x 8 bit alpha multipliers to be inserted in the Overlay

 

and Primary Display merging logic. When the alpha blend is selected, the most significant 4 bits of

 

each alpha channel is used as the alpha term. If the original 8 bits of the alpha channel = FF, the alpha

 

channel value is treated as a 1. If alpha = 0, 1-0 must also be treated as a 1. This functionality only

 

works for a primary display of 16 and 24 bits per pixel.

 

pixel (B) = (alphaB * primary display (B)) + ((1-alphaB) * overlay (B))

 

 

292

Page 292
Image 292
Intel 815 manual Source Constant Alpha Blend Enable