
Resample | The act of recalculating samples in a sound file at a different rate than the file was |
| originally recorded. If a sample is resampled at a lower rate, sample points are removed |
| from the sound file, decreasing its size, but also decreasing its available frequency range. |
| Resampling to a higher sample rate, extra sample points are interpolated in the sound file. |
| This increases the size of the sound file, but does not increase the quality. When |
| sampling, one must be aware of aliasing. |
|
|
Sample | The word sample is used in many different (and often confusing) ways when talking |
| about digital sound. Here are some of the different meanings: |
| A discrete point in time which a sound signal is divided into when digitizing. For example, |
| an audio |
| number that contains the amplitude value of a waveform measured over time. |
| A sound that has been recorded in a digital format; used by musicians who make short |
| recordings of musical instruments to be used for composition and performance of music |
| or sound effects. These recordings are called samples. In this manual, we try to use sound |
| file instead of sample whenever referring to a digital recording. |
| The act of recording sound digitally, i.e., to sample an instrument means to digitize and |
| store it. |
|
|
Sample Rate | The sample rate (also referred to as the sampling rate or sampling frequency) is the |
| number of samples per second used to store a sound. High sample rates, such as |
| 44,100 Hz provide higher fidelity than lower sample rates, such as 11,025 Hz. However, |
| more storage space is required when using higher sample rates. |
|
|
Sample Size
Sample Value
Secure Digital Music | The Secure Digital Music Initiative (SDMI) is a consortium of recording industry and |
Initiative (SDMI) | technology companies organized to develop standards for the secure distribution of |
| digital music. The SDMI specification was created to answer consumer demand for |
| convenient accessibility to quality digital music, enable copyright protection for artists' |
| work, and enable technology and music companies to build successful businesses. |
|
|
Shortcut Menu | A |
| The functions available in the shortcut menu depend on the object being |
| well as the state of the program. As with any menu, you can choose an item from the |
| shortcut menu to perform an operation. Shortcut menus are used frequently for quick |
| access to many commands. |
|
|
The | |
| signal and noise levels. A high SNR is always the goal. |
| The maximum |
| per sample. In |
| is 48 dB. However, in practice this SNR is never achieved, especially when using |
| electronics. |
|
|
Society of Motion | SMPTE timecode is used to synchronize time between devices. The timecode is formatted |
Picture and Television | as hours:minutes:second:frames, where frames are fractions of a second based on the |
Engineers (SMPTE) | frame rate. Frame rates for SMPTE timecode are 24, 25, 29.97 and 30 frames per second. |
|
|
Soft Synth | A soft synth is a |
| Studio Technology Instruments (VSTi) are two types of soft synths. |
| You add a soft synth control in the Mixing Console window for each software synthesizer |
| you want to use in a project. |
|
|
Streaming | A method of data transfer in which a file is played while it is downloading. Streaming |
| technologies allow Internet users to receive data as a steady, continuous stream after a |
| brief buffering period. Without streaming, users must download files completely before |
| playback. |
|
|
316 APPENDIX E