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12. Flash Memory
12.1. Programming The Flash Memory
The simplest means of programming the Flash memory is through the C2 interface using programming tools provided by Silicon Labs or a third party vendor. This is the only means for programming a
To ensure the integrity of Flash contents, the VDD Monitor must be enabled before writing and/or erasing Flash memory from software. If a write or erase attempt is made while the VDD monitor is disabled, it will cause a Flash Error device reset.
12.1.1. Flash Lock and Key Functions
Flash writes and erases by user software are protected with a lock and key function. The Flash Lock and Key Register (FLKEY) must be written with the correct key codes, in sequence, before Flash operations may be performed. The key codes are: 0xA5, 0xF1. The timing does not matter, but the codes must be written in order. If the key codes are written out of order, or the wrong codes are written, Flash writes and erases will be disabled until the next system reset. Flash writes and erases will also be disabled if a Flash write or erase is attempted before the key codes have been written properly. The Flash lock resets after each write or erase; the key codes must be written again before a following Flash operation can be per- formed. The FLKEY register is detailed in SFR Definition 12.2.
12.1.2. Flash Erase Procedure
The Flash memory can be programmed by software using the MOVX write instruction with the address and data byte to be programmed provided as normal operands. Before writing to Flash memory using MOVX, Flash write operations must be enabled by: (1) Writing the Flash key codes in sequence to the Flash Lock register (FLKEY); and (2) Setting the PSWE Program Store Write Enable bit (PSCTL.0) to logic 1 (this directs the MOVX writes to target Flash memory). The PSWE bit remains set until cleared by software.
A write to Flash memory can clear bits to logic 0 but cannot set them; only an erase operation can set bits to logic 1 in Flash. A byte location to be programmed must be erased before a new value is written. The Flash memory is organized in
Step 1. Disable interrupts (recommended). Step 2. Write the first key code to FLKEY: 0xA5. Step 3. Write the second key code to FLKEY: 0xF1. Step 4. Set the PSEE bit (register PSCTL).
Step 5. Set the PSWE bit (register PSCTL).
Step 6. Using the MOVX instruction, write a data byte to any location within the
Step 7. Clear the PSWE bit (register PSCTL). Step 8. Clear the PSEE bit (register PSCTI).
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