Chapter 3
Why Cross-Server Live Reply Is Needed
•Only the subscriber call transfer number is replicated to the networked Cisco Unity servers.
•The subscriber call transfer, call screening, call holding, and announce features are ignored.
Cross-Server Logon
Without
Cisco Unity server and are transferred correctly to their home Cisco Unity server to log on. The call is handled as follows:
1.A subscriber calls the Cisco Unity server configured for
2.The conversation looks up the caller’s ID in the SQL Server database to determine whether the subscriber account is homed on the local Cisco Unity or another Cisco Unity server in the dialing domain.
•If the subscriber account is homed on the local server, the logon proceeds as usual.
•If the subscriber account is homed on another server, Cisco Unity plays a “Please wait” prompt (if configured to do so), puts the subscriber on hold, and calls the subscriber home Cisco Unity server by using the same port that the subscriber called in on. Note that if the subscriber is calling from a number that matches a primary or alternate extension, the “Please wait” prompt is the first prompt that the subscriber hears.
When the destination Cisco Unity server answers, the originating Cisco Unity server sends a sequence of DTMF tones that identifies the call as a
3.The destination Cisco Unity server responds with a sequence of DTMF tones.
4.The origination server hands off the call to the destination Cisco Unity server for processing. The conversation on the destination Cisco Unity server prompts for the subscriber password. At this point, the behavior is as though the subscriber had called the destination Cisco Unity server directly.
The intended use of this feature is limited to subscribers calling in from outside your organization. Also note that:
•Subscriber phones must still forward calls to the subscriber home Cisco Unity server.
•On subscriber phones, the “Messages” or
Networking Guide for Cisco Unity Release 5.x (With Microsoft Exchange)
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