Adjustments to the image surface

The following adjustments can be made to the image surface struck by the light.

Adjusting the brightness of the whole image

Selecting the image surface effect

Flat: The image surface is unchanged, causing the selected light source to appear as the effect.

Texture: A texture appears on the surface of the image. Textures can be selected from among 30 patterns.

See the appendix “Texture Patterns” (Volume 2) for the texture patterns.

Non Linear: Spotlighting effect is applied to an area to which a DME nonlinear effect is applied.

Note

The BZDM-9050 is required to enable Texture and Non Linear settings.

Test sphere function

A test sphere is a translucent sphere virtually embedded in the center of the input picture to provide an intuitive way for you to check the position and direction of the spotlight. When you change the position or direction of a light source, the side of the sphere closest to the light source grows brighter. You can easily check the position and direction of the light source by viewing the test sphere.

For more information about test sphere, see “Relation between test spheres and parallel rays” (page 148).

Adjusting the bumpiness of the image surface

Coordinate axis on surface of image

Specify where to apply the texture or test sphere on the image surface. Move: The texture moves together with the DME image.

Image before movement

Coordinate axis = Move

 

Texture moves together

 

with DME image.

Fix: The texture does not move, even if the DME image moves.

144 Digital Multi Effects (DME)