Adjustments to the image surface
The following adjustments can be made to the image surface struck by the light.
•Adjusting the brightness of the whole image
•Selecting the image surface effect
Flat: The image surface is unchanged, causing the selected light source to appear as the effect.
Texture: A texture appears on the surface of the image. Textures can be selected from among 30 patterns.
See the appendix “Texture Patterns” (Volume 2) for the texture patterns.
Non Linear: Spotlighting effect is applied to an area to which a DME nonlinear effect is applied.
Note
The
•Test sphere function
A test sphere is a translucent sphere virtually embedded in the center of the input picture to provide an intuitive way for you to check the position and direction of the spotlight. When you change the position or direction of a light source, the side of the sphere closest to the light source grows brighter. You can easily check the position and direction of the light source by viewing the test sphere.
For more information about test sphere, see “Relation between test spheres and parallel rays” (page 148).
•Adjusting the bumpiness of the image surface
•Coordinate axis on surface of image
Specify where to apply the texture or test sphere on the image surface. Move: The texture moves together with the DME image.
Image before movement | Coordinate axis = Move |
| Texture moves together |
| with DME image. |
Fix: The texture does not move, even if the DME image moves.
144 Digital Multi Effects (DME)