Note
Clip events are not supported on the
Auto play: Play a frame memory clip immediately after the snapshot is recalled.
Table of available attributes
The attributes that can be used depend on the region, as follows.
|
| Yes: Can be used | No: Cannot be used | |
|
|
|
|
|
Attribute | Region |
|
|
|
|
|
|
|
|
| User 1 to User 8 |
| DME ch 1 to | |
| PGM/PST |
|
| DME ch 8 |
|
|
|
|
|
Yes | Yes |
| Yes | |
|
|
|
|
|
Key disable | Yes | No |
| No |
|
|
|
|
|
Effect dissolve | Yes | Yes |
| Yes |
|
|
|
|
|
Auto transition | Yes | No |
| No |
|
|
|
|
|
GPI outputs | Yes | Yes |
| No |
|
|
|
|
|
Clip event | No | Yes |
| No |
|
|
|
|
|
Auto play | No | Yes |
| No |
|
|
|
|
|
Attribute display
You can view the attributes of a snapshot in the Snapshot menu.
For more details, see “Snapshot Operations in the Menus” in Chapter 14 (Volume 2).
Temporary attributes
When recalling a snapshot, you can temporarily apply attributes distinct from the attributes set for each register. These are called “temporary attributes.” You can set temporary attributes when recalling a snapshot.
For details of snapshot operations, see Chapter 14 “Snapshots” (Volume 2).
Bus override
If you recall a snapshot while holding down an A or B bus button, the selection of the signal on the A or B bus does not change when the snapshot is recalled. This function is called “bus override.”
This function is effective when
184 Snapshots