Creating User Programmable DME Patterns
With a user programmable DME, you can use DME effects created through the use of keyframes for a transition on the switcher system.
Note the following points when creating a keyframe effect for use as a user programmable DME pattern.
Register numbers and pattern numbers
When saving a keyframe effect as a user programmable DME pattern, specify the register number that corresponds to the pattern number as shown in the following table.
Execution mode | Register number | Pattern number |
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101 to 199 | 1901 to 1999 | |
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201 to 299 | 2901 to 2999 | |
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301 to 399 | 3901 to 3999 | |
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For details of registers and keyframe effects, see “Registers” (page 166) and Chapter 13 “Keyframe Effects” (Volume 2), respectively.
Keyframe effects in the global channel
When the effect with the same number as the reference channel is present on the DME global (GLBL) channel, executing the user programmable DME will also execute the effect on the global channel simultaneously.
When executing a user programmable DME, take note of whether the effect is present on the global channel.
User Programmable DME Transition Mode
To create a user programmable DME, it is necessary to set the transition mode (the way in which the effect moves). To set the transition mode, use the Key Frame >DME User PGM menu.
For details of the operating procedures, see “Transition Mode Settings for User Programmable DME” in Chapter 13 (Volume 2).
Creating User Programmable DME Patterns 483