Saving and Recalling Effects

To create a new effect, first recall an empty register, then create the keyframes one at a time in this register. To run an effect, it is also necessary to set the time and the path.

To edit an existing effect, recall the register holding the effect, then make the changes.

When you have finished creating or editing the effect, save it in the recalled register or another specified register.

Auto save function

When you recall an effect, the currently recalled effect is automatically saved in a register. This is called the auto save function. You can disable this function in a Setup menu.

Effect Attributes

An individual effect may also have attached special conditions relating to switcher or DME operation when the effect is recalled.

These conditions are called “attributes” of the effect, and can be added when the keyframe effect is saved or recalled.

Type of attribute

The attribute that can be attached to an effect is as follows.

Effect dissolve: The transition from the state before the effect recall to the state at the effect start point is carried out smoothly, by a dissolve. The dissolve duration can be set in the Effect menu.

Temporary attributes

When a keyframe is recalled, independently of the attributes held in the register, you can also enable or disable temporary attributes. These temporary attributes are set when the keyframe effect is recalled.

Effect Editing

For editing operations such as to insert, delete, or modify a keyframe, it is necessary to stop the effect at the corresponding point on the time axis. This is termed an “edit point.”

Keyframes 169