EliteMail VMS/EliteMail Limited Issue 3
Reference 22 - 5
Conflicting IDs
The system method of listening for System IDs provides quick responses
from the system, but it has an important impact: it limits the number of
unique System IDs. Because the system acts as soon as it hears a valid
System ID, it is impossible to have a long ID that begins with digits that
match a shorter ID. For example, you cannot ha ve both 234 and 23 45 as
System IDs, because as soon as the system hears the touchtones 234, it
matches a valid System ID. Imm ediately, the system responds and directs
the call accordingly. The system would never identif y th e I D 234 5.
The system gives you an error message if you try to add a S ystem ID that
conflicts with an ID already create d. For ex ample, if the ID 2 34 is alr eady
stored as a valid System ID, you would n ot be abl e to add t he System ID
23 or 2345, because each conflicts with the existing ID 234. You could,
however, add the System IDs 233, 235, or 24.
To avoid confusion, you should use IDs that all contain the same number of
digits. This also maximizes the total number of IDs available.
Bad IDs
If a sequence of touchtones does not match a valid System ID, the system
waits up to three seconds to see if an y more tou chtones are pressed. If
not, the system responds:
ā€œIā€™m sorry, I did not hear your selection. Please re-enter your selection
now.ā€
If a caller does not enter a valid Personal ID or Ext ension # ID after several
tries, the system can either disconnect the caller or route the caller to a
need help System ID, such as the System Operator Box (System ID 0).
You control this feature on Application sc reen Page 6. Line 53 has two
fields, Max ID attempts and Bad ID Goto . Enter the number of times a
caller may try to enter a valid Personal ID in the M ax ID attempts field.
The default is 4 tries. Enter the Sy stem ID that callers who nee d help
should reach in the Bad ID Goto field.
If you leave the Bad ID Goto field blank, callers w ho do not enter a valid
System ID in the maximum number of tries allowed are disconnected.