goto vector
Issue 4 September 1995 A-55
Condition = rolling-asa:
goto vector <vector #> if < condition> for split <split #> <comparator>
<threshold>
goto vector <vector #> if < condition> for skill <skill # > < c o mparator>
<threshold>
goto vector <vector #> if < condition> for vdn <vdn> <comparator>
<threshold>
Condition = counted-calls:
goto vector <vector #> if < condition> to vdn <vdn> <comparator> <threshold>
Condition = expected-wait:
goto vector <vector #> if < condition> for split <split #> pri <priority level>
<com p arato r> <threshold>
goto vector <vector #> if < condition> for skill <skill # > p ri < priority level>
<com p arato r> <threshold>
goto vector <vector #> if < condition> for call < comparator> < threshold >
Valid Entries
vector #:
1 through 256
(G3i),
1 through 512
(G3r),
1 through 48
(G3s, G3vs).
split #:
1 through 99
(G3i),
1 through 255
(G3r),
1 through 24
(G3s, G3vs)
skill #:
1 through 99
(specific: G3i),
1 through 255
(specific: G3r),
1 through 24
(specific: G3s, G3vs);
1st, 2n d , 3rd
(VDN)
condition: compar ator:
1threshold:
unconditionally N/A N/A
rolling-asa >, >=, =, <>
0-998
seconds
(even numbers only)
<, <=
2-998
seconds (even numbers only)
available-agents >, >=, =, <>
0-199
(G3i),
0-998
(G3r)
0-149
(G3s, G3vs)
<, <=
1-200
(G3i),
1-999
(G3r)
1-150
(G3s, G3vs)