wait-time

Wait-time Command

wait-time

Purpose

Delays the processing of the next vector step if a specified delay time is included in the command’s syntax. Also provides feedback (in the form of silence, ringback, or music) to the caller while the call advances in queue. The G3V4 Multiple Audio/Music Sources for Vector Delay feature allows a specified audio or music source to be selected when a call encounters a wait-timecommand. See "Multiple Audio or Music Sources" on page 4-6for more information.

Syntax

wait-time<seconds> secs hearing <treatment>

Multiple Audio/Music Sources Syntax (G3V4 and later releases):

wait-time<seconds> secs hearing <extension> then <treatment>

Valid Entries

seconds: 0 through 998 (even numbers only); 0 through 8 when using the i-silent treatment.

treatment: silence, ringback, music, i-silent, continue.

With Multiple Audio/Music Sources, treatment refers to what the caller hears after the wait-time command times out, if the announcement finishes before time out, or if the call cannot be connected to the audio/music source extension. Continue is only a valid treatment with Multiple Audio/Music Sources. It indicates that the caller will continue to hear the alternate audio/music source until another vector command takes effect.

When music is indicated as a treatment, it refers to the system music, not an alternate music source.

In G3V4 and later releases, the tenant number of the active VDN determines the system music that will be heard by the caller.

The “i-silent” keyword is for use with adjunct routing-ADR/Lookahead Interflow applications. I-silent provides silence for the specified time, but it is neutral to Look-Ahead Interflow while all other wait treatments (even with 0 secs settings) provide acceptance.

Issue 4 September 1995 A-79

Page 286
Image 286
AT&T 555-230-520 manual Wait-time Command, Multiple Audio/Music Sources Syntax G3V4 and later releases